We get back from Madam Lavender's, and rest for the evening.
In the morning we head out, Golly got us some horses so it only takes a few hours.
The mages are done with the ward, a guard murmers the password "tumble blossom" as we come up to the barrier. one of the mages, an elf Erlined, comes u to us and updates us. I ask Beryl about teaching the mage a small druidic symbol we can mark our passage as we go, in case they need to find us. Walking up to the entrance of the cavern, I notice while it seems it was originally a naturally occurring cave, it has been carved out more by some creature. It's like there was once a doorway here, though perhaps not a fully materialized one. A we walk in, I think the cave was fairly small and most of the tunnels in are likely all creature-made. We come up to an archway leading down a passage to the right, and decide to check it out before continuing forward. I send a message out before we head down, Erlined responds back, okay so far. Beryl marks our direction.
Beryl points out a symbol on the wall, looks like a group of interlocking blocks, some kind of complex pattern, she takes a etching of them.
We come up to another archway that leads into a room. I remember Serp's teaching of trap searching basics and investigate around the arch, but don't find anything strange looking. Stepping into the room, its egg-shaped, looks like it was carved along the grain of the rock, about 50ft across. Several archways branch off, though I can not see through them – as if some kind of darkness prevents me. One large archway and one smaller one. The room looks to have not been used in quite a while. Carved into the walls are what look like resting areas. I go up to one and explore more. Looks to be for a medium creature, perhaps at one time had cushions to sit on, looks like things have been removed. Perhaps this was a meeting area or central hub connecting to other parts of the tunnels. I look up. Two more tunnels veer off from the ceiling at an angle. Huh. Sidony whispers for us to stop, and points towards the small tunnel off the ground. I send a message back to the mage to update. It takes a minute, but I do hear a response, it is distorted though and I don't get the end of the message. Beryl tries the orb, works fine. I must be just reaching the end of my range. She also marks near the small passageway before we go through.
We quickly come across another archway that opens up into a large hallway. I peek in. There are some strage apparatisus against the wall to my left, I walk over to look closer. They are casket-like objects inserted into the wall, partically carved from the stone, sealed shut with a glass front. Large enough to hold a medium humanoid. Can't quite see into them, the surface doesn't reflect well either. Look empty, but hard to tell. There are tubes running into each of them. I try to open one, but can't seem to find any way to do so. Against the opposite wall are a bunch of knobs, maybe one would open them? There is a symbol next to the knobs as well. Looks like some kind of complex pattern again. I try to figure out what it means and suddenly get a terrible headache, can't understand it. (disav to perception/concentration 1hr). I put on the circlet. It swears at me. I ask him if he can help, says it's soe kind of language that doesn't want me to read it. I look at it again and let him take over a bit, says it's less a symbol or word, more like a whole paragraph, and not exactly written. The message is given Psyonically. I'm concentrating and don't notice Sidoney coming up behind, and hits the symbol with the sceptre. The symbol suddenly changes. Oh dear. I look more at the knobs. The left most looks like it was once red, the center looks liek it was black, these both look like they maybe pop out or turn turn. The right one looks like it can be moved up and down, and is faded yellow. I fiddle with the middle black one, doesn't pop out, try to turn it to the right a little. I hear echoing sounds of like something old trying to move. I try turning it more. I start to hear sucking sounds, and see the tubes rattling a bit. I try turning it to the left, it starts resisting when I get it back to the original position. I try turning the red one to the right. Doesn't seem to move, and I hear a clicking sound like something is trying to move but hits a block. I look at the yellow one, it's centered in the middle. I push it up…nothing. Down…nothing. I push it up again, and this time leave it there and turn the red knob again. The caskets all open. They are all empty.
There are two archways off the the side of the room – the larger one, at the end of the room, looks like it is in the direction of the other large archway in the room before. the tubes go into the caskets, more like tendrils, hanging like they are dead. Sidony goes up to look at the tendrils, I turn the black knob. One of the tendrils latch onto them. I turn the knob back as they are trying to get it off. It goes limp again. I try to get Beryl to go over to another casket, he refuses, so I convince him to turn the knob for us and go over to one myself. Sidony and I put our arms out underneath, and Beryl turns the knob. The tendrils attach to us, but nothing really happens, it's just mechanical. As beryl turns it off, I realize this was made to attach to a humanoid's head. Before I can convince Sidony to test this theory however, 3 humanoid walk through the archway, with a small creature at it's heels - looks like a brain. Oh fuck.
yellow-skinned humanoid ran in and killed the brain creature, just as Sidony was hit hard by some massive blow and fell unconscious.
old home of wicked things
gith – from the astral plane
monster with tentacle mouth – illithid (mind flayer). once a powerful race, ruling over many. Gith were slaves to them. thralls – tools of the illithid. Their skill is all in the mind, hard to break free if ever controlled unless the slaver is killed. The elder, strongest of mind, controls the rest. When an illithid is far enough away from their elder, their connection breaks. Natural preditors of all intelligent creatures. would sacrifice anything for self-survival
learn they kept the humaniods in pens before turning them into thralls or well food.
searching around, we find some itmes that look to be from the orc village. Serp finds a hair piece that has a pretty gem on it, it looks like my sister's – our step-mother made it for her, was always her favorite. I'd heard she'd been missing. these creatures have her?
we find 2 horns of some strange creature – one look as if someone was starting to carve into it.
Find 1 shell of an exoskeleton from a large insect, larger than it should be – sidony says it looks like a creature who lights up, says folks use them as a light source, we leave it but should look out for live ones.
Long Bow and 5 arrows.
The Gith are going after the illithid clan that escaped, should maybe get back to escort the Lady if we go with them. It does not matter, I must go. I carefully wrap the comb and put it into my bag. Sidony also immediatly decides to go as well, seems more
910 XP (Ouros, Sidony)